Jul 21, 2009, 12:03 AM // 00:03
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#1
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Forge Runner
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Should "Evade" be brought back?
o0o0o0o0o0o0!!!!
Anyone who has played Prophecies would most definitely know about this fancy little thing.
The things that used it before:
Lightning Reflexes, Dodge, Distortion, Ward Against Melee, Escape, ETC, ETC, ETC!!!!
There were some skills to counter this however:
Griffon's Sweep, and Sun and Moon Slash!!!!!! That's all I remember! Perhaps Wild Blow too....
If you want to actually see most of these skills as how they were before... look up the never-updated-guildwarsguru-skills-page!!!
Now since everything is only "block", some may argue that the system has become much simpler than before. Now there aren't skills that specialize in cutting down one of the two method of not getting hit. Now everything can be solved with an unblockable skill without worry of evading.
But didn't some people find evading fun and now think the current system is too simple? There had to be people that most disfavored the changes when their "block" skill can now be stopped with a skill that use to only stop "evade" before. Plus with the skill names, "evade" made more sense with things like Dodge, Escape, etc. Now they block with a "ting" sound?
Whatever, give your opinion, if you try to "burn" me... that's a waste of time.
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Jul 21, 2009, 12:46 AM // 00:46
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#2
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Forge Runner
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I don't remember it even being taken out. Ah whatever it'll be, as long as i can play my game in peace.
/signed
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Jul 21, 2009, 01:01 AM // 01:01
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#3
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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I remember Evading. I loved it, and it made skills make since. Take "Dodge" for instance...when you dodge something, you aren't blocking it; you are evading.
I really wish it was never taken out.
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Jul 21, 2009, 01:04 AM // 01:04
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#4
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
Originally Posted by RedDog91
I remember Evading. I loved it, and it made skills make since. Take "Dodge" for instance...when you dodge something, you aren't blocking it; you are evading.
I really wish it was never taken out.
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Evade is block basically, it wasn't needed at all.
WTB more skill balance for evade $never
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Jul 21, 2009, 01:05 AM // 01:05
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#5
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Evade and dodge had the same effect - removing evade was an effort to simplify the game by removing an unnecessary mechanic.
I don't know if it actually improved gameplay by existing, or by being removed, though.
__________________
And the heavens shall tremble.
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Jul 21, 2009, 01:05 AM // 01:05
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#6
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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To be honest, I really don't see the point in bringing it back. Would it improve the game that much?
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Jul 21, 2009, 01:08 AM // 01:08
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#7
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Furnace Stoker
Join Date: May 2006
Profession: R/
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It's cute flavor-wise, but mechanically speaking splitting the "avoid attacks" mechanic into "block" and "evade", which were identical in 90% of real situations and annoying to deal with the remaining 10% of the time, was needlessly complicated. Also, a ton of "evade" skills were buffed greatly when the two were combined (because evade had been slightly stronger than block in certain situations); Lightning Reflexes in particular went from pretty crappy to a Ranger's best IAS.
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Jul 21, 2009, 01:10 AM // 01:10
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#8
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Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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Evade was so pointless that even folks who dedicate their lives to remembering stuff from the Prophecies days so as to better moan about the loss on forums had forgotten about it.
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Jul 21, 2009, 01:16 AM // 01:16
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#9
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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There's no reason to bring it back. It does the exact same as block, and overcomplicates skills. All this would do is nerf Sun and Moon Slash.
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Jul 21, 2009, 02:03 AM // 02:03
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#10
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Man I remember that. Evade was countered by certain skills, and blocked was evaded by other skills.
But honestly, its the same thing, you don't get attacked.
I don't see a reason to bring it back.
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Jul 21, 2009, 02:23 AM // 02:23
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#11
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Quote:
Originally Posted by gameshoes3003
If you want to actually see most of these skills as how they were before... look up the never-updated-guildwarsguru-skills-page!!!
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lol
Ah, the good ol days... I was heartbroken when evasion was removed.
But yea, it's better this way.
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Jul 21, 2009, 02:31 AM // 02:31
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#12
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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it's fine the way it is now. especially with the extremely extended list of skills that exist now.
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Jul 21, 2009, 02:35 AM // 02:35
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#13
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The Greatest
Join Date: Feb 2006
Profession: W/
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Evade is the exact same as block. All this is going to do is bring more unnecessary defense into the game. No, just no.
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Jul 21, 2009, 03:35 AM // 03:35
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#14
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
Originally Posted by Arkantos
Evade is the exact same as block. All this is going to do is bring more unnecessary defense into the game. No, just no.
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actually it wouldn't really offer any additional defense at all... blocking stacks exactly the same as evade would, and they'd simply make "cannot be blocked" into "cannot be blocked or evaded" it's pointless to do because it's just more work for no real need, and wouldn't change the game at all.
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Jul 21, 2009, 03:50 AM // 03:50
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#15
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Irresistible blow was the only skill that actually had a noticeable difference between block and evade.
Irresistible (used on thumpers) every 3 seconds or faster under QZ would KD on Aegis chains creating heavy pressure, but would only deal damage in a Ward of Melee.
Of course the key is was. Irresistible blow has since fallen out of favor on hammer bars and thumpers have fallen out of favor entirely. Once upon a time there was a minor difference between block and evade, but they became all but indistinguishable even before evade was removed.
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Jul 21, 2009, 04:12 AM // 04:12
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#16
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Daisuko
actually it wouldn't really offer any additional defense at all... blocking stacks exactly the same as evade would, and they'd simply make "cannot be blocked" into "cannot be blocked or evaded" it's pointless to do because it's just more work for no real need, and wouldn't change the game at all.
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No, it would add additional defenses, unless ANet changed every skill that cannot be blocked to cannot be blocked or evaded. In that case, it would be more pointless than it already is.
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Jul 21, 2009, 04:23 AM // 04:23
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#17
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by Reverend Dr
Irresistible blow was the only skill that actually had a noticeable difference between block and evade.
Irresistible (used on thumpers) every 3 seconds or faster under QZ would KD on Aegis chains creating heavy pressure, but would only deal damage in a Ward of Melee.
Of course the key is was. Irresistible blow has since fallen out of favor on hammer bars and thumpers have fallen out of favor entirely. Once upon a time there was a minor difference between block and evade, but they became all but indistinguishable even before evade was removed.
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Sun and Moon Slash got a major buff with this.
In any case, it was a good change, there are enough game mechanics as it is.
__________________
Currently active in GW1 as of February 2015!
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Jul 21, 2009, 06:05 AM // 06:05
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#18
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Administrator
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It was nice for flavour but bad for balance. Theres enough melee hate around nowadays as it is; we don't need evade to further screw us up.
__________________
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Jul 21, 2009, 09:31 AM // 09:31
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#19
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I loved the dual blocking idea. Yes, please bring it back. Don't favor the whiners who got it removed!
Pfft at melee hate, this is beneficial more for attackers than non-attackers since it's only attacker professions that used Evade!
Though I do see the point in Arkantos' argument (though I don't think it would add in "too much defense"), I still say /signed.
An idea to counter the "too much defense" argument - make blocking and evading mutually exclusive. If you have a block fail, you cannot evade, if you have an evade fail, you cannot block. Basically, if you have both a block and an evade up, whichever would be triggered first must be a success or else you get hit anyways. Thus making having both evade and blocking at the same time pointless.
Along with that, add some "cannot be evaded" to some skills and change some "unblockable" to "cannot be evaded" (for instance, add that on quick shot, which isn't unblockable atm - and change sun and moon slash to what it was)
That's my say. And to those who disagree with me - there is a reason I do not balance skills.
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Jul 21, 2009, 10:21 AM // 10:21
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#20
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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I don't miss it, and I say it as a Ranger primary.
I did think "what about Sun and Moon Slash?!" at first, but then it passed.
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